Defensive buildings consist of: HESCO Barriers, Minefields and Turret Emplacements Edit
HESCO Barriers are primarily used for flood control and military fortifications. They are made of a collapsible wire mesh container and heavy duty fabric liner, and used as a temporary to semi-permanent levee or blast wall against explosions or small-arms. Originally designed for use on beaches and marshes for erosion and flood control, HESCO Barriers quickly became a popular security device in the 1990s. HESCO barriers continue to be used for their original purpose and were developed in the late 1980s by a British company of the same name.
In Thunder Run: War of Clans, HESCO Barriers can be upgraded to concrete walls.
Minefields consist of an explosive device concealed under or on the ground and designed to destroy or disable enemy targets, ranging from combatants to vehicles and tanks, as they pass over or near it. Such a device is typically detonated automatically by way of pressure when a target steps on it or drives over it, although other detonation mechanisms are also sometimes used. A land mine may cause damage by direct blast effect, by fragments that are thrown by the blast, or by both.
In Thunder Run: War of Clans, minefields can be armed with anti-infantry, -armor or -air mines.
Turret Emplacements are locations from which weapons can be fired that afford protection, visibility, and some cone of fire. A modern gun turret is generally a weapon mount that houses the crew or mechanism of a projectile-firing weapon and at the same time lets the weapon be aimed and fired in some degree of azimuth and elevation (cone of fire).
In Thunder Run: War of Clans, turret emplacements can be equipped with several different weapons, which include: MG Towers, Mortars, FASCAM, TOW, High Energy Lasers (HEL), M777 Howitzers, M45 Quadmounts and C-RAM Anti-Air Turrets.
Mortar: Your first active defense. This can only target land but it is quite strong to make up for it's small range and vulnerability to air. It is very hard hitting and try not to place your kids too close to it. Select it to move and you will see the range.
MG Tower: This tower can target both air and land. It is very effective against both, destroying most things very quickly. The easiest way to destroy this tower is with artillery units such as the M1064A3 Mortar and the M109 Paladin.
- DPS: ? , Range: , Fuel Cost: ?, Supply Cost: ?, Power: ?
- DPS: 470, Range: 342, Fuel Cost: ? , Supply Cost: ?, Power: 28
- DPS: 520, Range: 347, Fuel Cost: 21.2k, Supply Cost: 16.7k, Power: 50
- DPS: ? , Range: ? , Fuel Cost: ? , Supply Cost: ? , Power:
- DPS: ? , Range: ? , Fuel Cost: ? , Supply Cost: ? ,Power:
- DPS: 829, Range: 362, Fuel Cost: 229k, Supply Cost: 300k, Power: 143
- DPS: 931, Range: 377, Fuel Cost: 1.8m, Supply Cost: 1.8m, Power:
Minefield: These only damage units when something comes too close.You can either place an Anti-Infantry mine, Anti-Armour mines and Anti-Air mines. Produced in the weapons factory. Very usefull against AI enemy but useless against human player if not regularly moved.
TOW: This is a missile system targeting only land. It is also quite hard hitting as the Mortar Emplacement is. It is an improvement of the Mortar Emplacement. A famous anti-armour weapon.
FASCAM: These monstrous contraptions target only land. However they have gigantic range, and they incinerate anything that comes into their range in a short time. However if your infantry is protected with FASCAM shields they become much less of a problem.
M777 Howitzer: Kind of fixed artillery with longer range than mortar. Can't shoot helicopters (at all) and ground units that come too near.
M45 Quadmount: Simple big machine gun.
C-RAM Anti-Air Turret: Best build in center. It shoot down missiles and aircrafts. A good protection against other players.
CONCLUSION: Each defense work best coupled with guard and another kind defense. Early combination often see mortar and tower with anti-artillery troopers.